Stalker Shadow Of Chernobyl Brain Scorcher Door Code

There are a number of code-locked doors in the Red Forest and Brain Scorcher lab complex that I can't seem to find the codes to. So far I've only found the codes to one-a Monolith soldier's PDA info that opens a code-locked door inside the Brain Scorcher with medkits and 5.56x45mm AP ammo. I can't get the code that is meant to be typed in the computer located nearby one of the 'cooling towers' of the Brain Scorcher down in X-10. I looked all over in my PDA and I can't find anything about that place except for a code that opens a door. Now, I read something about a 'Messenger' in this forum but I didn't get no messenger at all.

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Last modified: 15/7/2010 20:28:03 CET
Table of content
Top floor
Bottom floor
Getting out
Red Forest

Map of X10
This area unfortunately does not have a map but it's pretty linear so hopefully you shouldn't have any problems finding your way. I have constructed a map, however, and added some 'landmarks' so hopefully it'll help in case you get stuck or otherwise lose your bearings.

For the most part the facility is deserted with the exception of about three Bloodsuckers - so you should be able to proceed fairly quickly until you reach the deactivation mechanism for the Brain Scorcher. Once you turn off the Brain Scorcher though, getting out wont be as easy as it was getting in.

During your way through the 'lab' you'll come across three doors with a keypad next to them. Only one of the doors (#2) will actually have something interesting behind it - the two others has a wall and a small empty room behind them, respectively. Refer to the text below for the code for door #2.

Top floor342089. Inside you'll find a number of medkits along with some 5.56x45 mm AP rounds sitting on the table. Moving on, head west into the hallway and follow it - you'll soon see it open towards the north and south. It's a dead end to the north, but to the south you'll see a large room with two parallel walls inside it. This room has another Bloodsucker inside (or near) it so deal with it and head west. The third Bloodsucker is in a room up ahead - but it may have heard you deal with the second one, so proceed with caution. You'll reach a small room with three alcoves in it - there may be boxes here, so break them and pick up any interesting items you may find. Move north and then west, up the stairs, and then north again. You'll come to a room with a ladder and another shaft in it. In the following room you can find a metal box sitting on a shelf - it has some 9x39 mm rounds inside it.

Cutscene from X10.

Stalker Shadow Of Chernobyl Brain Scorcher Door Code 4

Moving on towards the north you'll come to a room with some sort of machinery in it - behind it you can see some metal grating as well as the exit. Continue on, moving east, up the stairs and into a large room with some ledges and ladders in it.Continue east, through series of three almost identical rooms. In the final room to the east, you can find some stairs going up to a walkway - head up there, into the hallway and you'll come to the final room - the mechanism for shutting down the Brain Scorcher. The switch is one the console west of the marker on your minimap. The room also has another locked door with a keypad next to it - but alas, I think this is again a door you wont be able to open, I've never found the code for it myself. Activate the switch and you'll - surprise, surprise - pass out and be treated to another cutscene.

Once you wake up you'll notice that your minimap has picked up about 20 PDA's - in other words, you got company, and they're not here to chat, either.

Getting out

Flushing out a soldier.
You now have to escape from the facility. As stated above, you'll have to deal with alot of enemies, Monolith soldiers specifically. Depending on what type of armor and weapon(s) you brought, getting out can be tricky since you'll be facing an armed and armored opposition - they'll be using anything from Akm's up to TRs 301 and GP 37 rifles, and some of them will be wearing Exoskeleton armor. Fortunately all of the Monolith guys are scattered all over the bottom and top floor, so you won't have to go up against that many at a time. Before you proceed, you should maximise your bulletproof cap by wearing any appropriate arfifacts that you may have.

Stalker Shadow Of Chernobyl Brain Scorcher Door Code List

Stalker Shadow Of Chernobyl Brain Scorcher Door Code

The first enemy is located in the last of the three identical rooms, and there is another soldier in the room next to it. The next batch of soldiers is in the large room to the west - some may be located upon the upper walkways, so make sure you lean out and check for soldiers in all directions.

In the upcoming hallways you may wish to use some of your grenades, which you are likely to have plenty of by now - they can be especially useful for clearing the way or just flusing out soldiers. Slowly but surely you should be able to make your way back to the entrance. If you use a silenced weapon, such as the Vintar BC, most of the soldiers wont even know that you're coming and will simply stand guard - which makes them quite easy to take down.


Transmission outside X10.
Stalker shadow of chernobyl brain scorcher door code key

Use the train car as a choke point.
Stalker shadow of chernobyl brain scorcher door codesOnce you're at the entrance and head back into the Red Forest you'll hear a transmission from the military. They have moved in on the perimeter, as well as some lone stalkers, so when you move back towards the train car you're likely to see a large firefight going on. Use the fact that both the military and the Monolith will be focused on eachother and the lone stalkers.Wait for the combat to finish outside. If you use an unsilenced weapon, or throw some grenades about, you'll come under the attention of the remaining military soldiers - the train car can be an excellent spot to use as a choke point since most, if not all, of the soldiers will come to you. Once you've disposed of them you can head out into the outer facility and make your way back.

Barkeep after X10.

Now that you have disabled the Brain Scorcher, the road to the north going into Pripyat is now open, and as the Barkeep informs you it seems that everyone is heading towards the center of the Zone. He also informs you that a group of stalkers are gathering in Pripyat and are going to try to reach the center of the Zone - and that you can group up with them if you make haste. No need to hurry though, since they'll basically be waiting for you to arrive. I would definately suggest that, before going to Pripyat, you head back to the Bar to replenish your ammo and possibly to get a fresh, new armor and weapons. Going to Pripyat is almost a one-way ticket so once you get there, you're not likely to come back.

Meet the Guide mission (and the follow-up mission called Meet with Doctor) since both of these are required if you wish to enter the secret stash in Pripyat; this stash isn't a regular stash, but actually a room inside a worn-down hotel. The stash not only contains an excellent armor, but more importantly a decoder that's needed if you wish to explore the so-called best endings the game has to offer. You can still complete the game without the decoder, but if you bring the encoder you can choose to explore both one of the regular endings as well as the better ones.

You should automatically have received the Meet the Guide mission when you searched the body of Ghost back in X16.

Here's a list of what I personally tend to bring when going to Pripyat:Stalker shadow of chernobyl brain scorcher door code 5
A good armor, possibly a SEVA suit or equivalent. You'll find a better armor in Pripyat, given that you did seek out Guide and the Doctor, so consider any armor you bring from the Bar to be temporary.
A Vintar BC. If you brought one to Red Forest when you went to disable the Brain Scorcher, you may wish to bring a fresh one that will have less chance of jamming. Bring about 5-700 rounds - pack the best ammo you have (eg. SP-5 and SP-6 rounds for the Vintar) and fill up with 'stock' ammo. If you don't like to rely on a single weapon, I reckon you can bring an assault rifle as well - the GP 37 would be my personal choice.
10-15 antirads and the most powerful antiradiation artifacts that you have (Crystals and Urchins).
Bring a good antibleeding artifact, all the most powerful bulletproof cap artifacts that you have (but remember only to bring as many as you can actually use at one time), also endurance recovery will come in hand. Also bring a Soul or similar artifact to help you replenish your health during quiet moments without having to use medkits or bandages.
Medkits - I typically bring 15-20 of the best I have (military first aid kits), and about twice as many bandages.
Eat well before you leave the Bar, and bring at least one or two pieces of food, canned food preferrably.
Code
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The Stalker 2 game actually exists. This has been announced as an Xbox exclusive, this will include Strelok, the protagonist of the previous game, Stalker Shadow of Chernobyl, who also appears in Call of Pripyat and Clear sky. This might be a soft-reboot of the previous game or a completely new story. It would be great if it was set after Stalker: Call of Pripyat, and included the Stalker`s fights to capture Pripyat after the hero shut down the brain scorcher. This game will be an immersive open-world with seamless travel from one area to another, this is great. Other Stalker games had different maps with loading screens to transition from one map to another, but this will be very different. I just hope the gameplay is good. The Cordon village is included, but looks even more desolate than it was before, is this set before the events of Stalker Clear Sky? When the second massive emission happened and created the zone? That would be very interesting to see the zone just after the creation of the anomalous areas, when the zone as at the most dangerous stage, before the anomalous zones where mapped and safe zones and paths were known about. That would make for very good gameplay for sure.

There are so many mods for Stalker that add many new maps and stories. Stalker Cumulative Pack 2.1 is one. This has over 50 maps and a very long and complex storyline. Another one is Dead Air. This adds all of the maps from Shadow of Chernobyl, as well as Call of Pripyat. And it is challenging in parts. Everything wants to kill you. I wonder if the PC version will have mods springing up. The Stalker 2 game will use Alife 2.0, this is an advanced AI that will be able to operate offline, and events will happen in areas even when the player is not around to witness them in person. This is far better Ai that other games like Arma 3 with very amateur developers. Alife is the future of gaming, AI that can perform flanking and other things like dragging bodies away from campfires automatically, and looting corpses for weapons and ammunition. As well as fighting mutants and looting them for parts. Also reacting to player behavior good or bad. Ai seems to have gone backwards in recent years, it is good that some developers can still write good AI routines.

GSC game world did an awesome job with Stalker Shadow of Chernobyl, even though it diverted from the design documents due to pressure from the publisher, I hope they can do better this time and deliver a solid product. The Lab-x18 final room with all of the bodies in tanks of liquid looks in better condition than it was in Shadow of Chernobyl, so it might be a prequel to Clear Sky. This would be very interesting. You could see what was happening before the lab was shut down. And the horrible experiments were still going on. Before the monsters escaped and killed everyone. This is very exciting. Hopefully, we get a PC version as well soon.