Medieval 2 Total War Venice

Venice (M2TW faction)

Jun 26, 2016 Medieval 2: Total War grand campaign. Playing as Venice on hardest difficulty. Goal: Do my thing and kill everyone. You know how it goes by now. All their shit belongs to me. My Patreon: https. A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, screenshots, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Warhammer, Three Kingdoms and others.

Tried
Game: Medieval II: Total War
Culture: Southern European
Religion: Catholic

Contents

  • 1Campaign
    • 1.1Starting position
    • 1.2Campaign rules
Medieval

Campaign

Starting position

Regions

  • Venice - Minor city (Capital)
  • Iraklion - Town
  • Ragusa - Castle

Purse

8000

Introduction

The city of canals is a reminder that starting from a great defensive position is an ideal foundation upon which to build an empire. With the city itself perched on the Ri'Alto island and the Venetian Lagoon serving as a massive moat for the city, Venice is a natural fortress. Although the Venetians do not boast a noteworthy land army, they are the leading seafarers of the time. this gives them the ability to confidently defend their capital from direct attack, as well as establish trade routes more readily than most any other major power.

A century earlier the Venetians were plagued by Dalmatian pirates who preyed upon the merchants that plied their lucrative sea trade throughout the Adriatic. Through clever diplomacy, Pietro Orseolo, 'Doge' of the Venetian Republic was able to isolate the marauding pirate Slavs into small, manageable groups that he then forced to surrender. this opened the door for Venice to evolve from an isolated trading city into a European power in its own right.

Medieval 2 Total War Free

With their ability to dominate trade and traverse the Mediterranean, so long as the Venetians diligently protect their island city, they will always remain a force to be reckoned with.

Strengths

Medieval 2 Total War Venice Units

War
Venetian Heavy Infantry

Boasts strong militia infantry, good colonial units and late technology.

Weaknesses

Total War Medieval 3

Somewhat poor cavalry.

Campaign rules

Long

Long: Hold 45 regions, including: Constantinople Region

Short

VeniceTotal

Short: Hold 15 regions. Eliminate factions: Milan, The Byzantine Empire

See also

Medieval 2 Total War Venice Guide

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Medieval Total War 2 Manual

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Venice
Units List
1. Carrack
3. Galley
5. Mailed Knights
7. Men At Arms
9. Cavalry Militia
11. General's Bodyguard
13. Knights Hospitaller
15. Stradiots
17. Peasant Archers
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29. Italian Spear Militia
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33. Dismounted Broken Lances
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Italian Spear MilitiaDismounted Feudal Knights
Venetian Heavy Infantry
Views: 25451
Class and categoryheavy infantry
Class, category
SoldierVenetian_Heavy_Infantry, 48, 0, 1.2
Soldier model, Number of the soldier, Number of extras, Mass of the men
Mount
Type of animal or vehicle ridden on and its effect
Engine and Ship
Siege engine or ship
Attributescan_withdraw, hardy, hide_forest, sea_faring
A miscellanious list of attributes and abilities the unit may have
Formation1.2, 1.2, 2.4, 2.4, 4, square
Soldier spacing side to side, Front to back for close formation, Side to side, Front to back for loose formation, Number of rankings, Formations possible for the unit
Hit points1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
Primary weapon16, 5, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.33, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
Secondary weapon0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
Primary armour7, 3, 6, metal
Armour factor, Defensive skill, Shield factor, Sound type
Secondary armour0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
Heat and ground effect3, 1, 0, 2, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
Mental5, normal, trained
Morale, Discipline, Training
Cost1, 640, 150, 75, 55, 640, 4, 160
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
Unit Description
Well armoured, and equipped with a war hammer, these men are recruited to protect the far flung interests of the Venetian empire from many enemies, both at sea and on land. Their long hafted war hammers are designed to penetrate armour, making this heavy infantry unit a good choice for tackling armoured opponents.
Armour upgrade
Heavy Armourer
A Heavy Armourer can significantly improve the armour available to new and retrained units.
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Ownership factions
Venice
Venetian Heavy Infantry
heavy infantry

Armoured and equipped with a war hammer, this unit's task is to protect the far flung outposts of the Venetian empire.
Require buildings
No.CardNameInitial quantityReplenish rateMaximum quantityExperienceRequires condition
1
castle Barracks
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
Barracks10.540
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
2
castle Armoury
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
Armoury10.761
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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